It has been
SO
LONG
since I drew anything Kingdom Hearts! It's simply ridiculous how long it's been! So here's some underwater Xigbar.
(In all honesty I started drawing this because I wanted to try drawing a guy who isn't pretty? I mean, Xigbar has a nice face, but he's definitely not ~**pretty**~. This was mainly an exercise in drawing different face types that went overboard into full-on SAI painting.
His tail is meant to be a blue shark's, lots of heavy reference for that and I'm still not entirely feeling that the colours/markings/etc are quite right, but oh well! I love drawing merpeople anyhow.)
To

- redlines for anatomy or suggestions as to how this pose could have been more dynamic would be awesome! Thank you in advance to anyone who might give corrections. :3
Nice work overall.....the image shows a fair amount of character and the depth works well. A few things technically; you'll want to watch out for the perspective created by those sunrays; if they aren't spot-on you'll ruin the sense of dynamic lighting and general 3-dimensionality. The image could afford a little more impact by enhancing the movement present in the pose...although it works well to create a great, focused composition, the top half is lacking in fluidity and feels stiff (I recommend checking out some of George Bridgman's works to learn to really get the action into the major masses.....in this case the chest and pelvis).
Another couple of things that could really make this image is enhanced values and modelling. Although I'm no pro with values, there is an issue with the range; you should have a defined light value and dark value, maybe even two of each, and the rest is blended depending on the form. This leads to another thing that lets the image down a little; the modelling. The top half of the character comes off as flat and dependent on line-work to define it's form; there should be a clarification of planes, and perspective. In this case, the perspective of the hips and shoulders don't follow the sun-rays and force of motion....instead of seeming like he's gliding past with a sly acknowledgement, he seems like he's stopped and is idle with his tail tipped up a little. Also, the lack of planes and sharp contours tend towards an overabundance of curved forms....this causes the anatomy to lose some of it's solidity. You might want to check those proportions more carefully as well; the forearm should start at the navel, and the ribcage's most bottom edges should stop a 1/3rd head above that.
It's an accomplished image, but one that suffers technical flaws that, with a bit of training, can be overcome. I recommend books by Andrew Loomis and George Bridgman to start fixing up those holes.
Good luck!!
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